Terrae Game Journal |03| Introducing the Marketplace

Terrae Game Journal |03| Introducing the Marketplace

Value cannot be created or destroyed, it can only be changed from one form to another.

At Terrae Game, we all are game lovers, therefore, we have plenty in common. If you are one of us, you might imagine that we are having a pretty satisfying time building our own game from scratch. One thing we all agree about is the need to provide the players with the feeling of real value.


Concept art by Tomas L’Estrange


Nowadays, you will agree with me that the main concept that rules our world is, similar to thermodynamics, the cycle of value. We, as humans, in the sense of the most complex machines known, have the ability to do all kinds of things. To do so, we employ time. Value doesn’t just create itself. When we get a degree we are paid more because, in a certain way, our time is now worth it. That being said, this idea came to our mind:

Why isn’t it the same with virtual objects?


Since this approach speaks by itself, I would like to briefly introduce to you to what focus we have taken by design.

Let’s start with the resources; you will be able to trade all sorts of them. From the most common and needed ones, such as gold and wood, to the most epic one that you might find hidden in the vast world of Terrae. If you are lucky and territorial enough, you will possess unique resources begged for specific upgrades that will put everyone a step ahead with a piece of it.

Good news, you don’t want to deal with the pressure of maintaining such a precious and wanted land? Sell it to the highest bidder. If you are powerful enough, you will become known in your county and you may be asked to conquer specific lands for a high bounty? -Sounds like a deal?

Armies seem to be another non-excludable asset to be traded. At first, we evaluated whether to allow inter-civilization armies to exchange or not. We couldn’t deny the chance to conscientiously exploit an economical advantage of a certain civilization and still be able to experience the power of the soldiers of a more warlike civilization by buying them.

Last but not least, skins and cosmetics. All beautifiers for your armies, buildings, and characters will be exchangeable as well. If you like your neighbor character’s sword skin, you can pacifically threaten him for it (we don’t recommend it if your neighbor is 10x stronger than you). On the other hand, if you are on hard times, you can give up your precious items on the market.

At Terrae Game you put the price for your own time, exchanging all your assets in our games for cryptocurrencies. This will put you as the real owner of these, as it will be supported by the blockchain technology in Ethereum network.

Think those unlimited opportunities; you may want to get rid of the extra resources you’ve been collecting in-game and exchange them for cryptos to get that t-shirt you always wanted, or maybe you will trade them for armies to attack your opponent and get more resources to cash back in future. You have the tools, build your very own track.

Trade, conspire & conquer!


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