Why you would want to catch up with this journal.
Since the beginning of this journal, we’ve been delivering small samples of this project. Considering that the idea of this bulletin is to speak about improvements in given modules or presenting new ones, we would like to barely display what we think are the biggest motivations for you to play Terrae. Whether you feel identified or not, the main purpose of this article is to show you a bit more of the whole deal.
Concept art by Tomas L’Estrange
The MMO market is pretty wide, there is all sort of games in the spectrum, which causes diverse groups of people to be attracted to them. At Terrae, we believe that plenty of those groups might coexist in the same game if it can evolve enough to match all their preferences. As we always issue, we can’t make a single perfect game for everyone, but we might try to give you the tools to conceive your own one.
Fundamentalists of value One portion of people we are attempting to catch are those who believe in the intrinsic value they furnish to virtual assets. We are monetizing all assets by supporting them with a staked token. You will be able to trade all assets owned by your profile, which can be exchangeable in an exchange.
Hedonists We also take into consideration those who simply want to do whatever they think is the best for them. Our team is designing Terrae to allow players to create their personal strategy. With long-term game balance and plenty of instruments, you will have the means to play boundless ways: aggressively, defensively or even neutrally (by arising exclusively by trading).
Belligerents Let’s face it, a great deal of people simply wants to crush their enemies… Good news, you are also included in our scheme! Taxes, popularity and other reasons, will incentive though emperors to lead over their area. Since some of you are more than ambitious, there are bound to higher taxes available for the more developed country in the whole Terrae world.
Last but not least we won’t forget those who don’t have plenty of time to spend in the game, but still, want to take part in our targeted public. We think that limiting the number of movements will drastically even every gaming lifestyle while not affecting those players who spend more time. Rome wasn’t built in a day, likewise you will be able to manage your kingdom with barely an hour per day.
If wanted or even required, spend time planning and studying nearby players behavior as much as catching insane offers in the marketplace will give you a massive advantage over your neighbors.
Trade, Conspire & Conquer!
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